Force spawn at start of round#608
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AdamTadeusz merged 1 commit intoNeotokyoRebuild:masterfrom Sep 19, 2024
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Rainyan
approved these changes
Sep 18, 2024
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Rainyan
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Seems to work. Tested with:
- Spawn a bot
- Wait for a new round to start
- Use
host_timescale 5to get well into the round, past whatever strange respawning mechanic(?) is going on initially - Revert back to
host_timescale 1 - Shoot the bot to win the round
- Wait for approximately
mp_chattime-1seconds - Press
killbind to suicide at the last moment
With this change, you can still spawn into the next round, whereas before you'd sit out the next round.
We should also figure out how to prevent the player from materializing before they've chosen their loadout, but that's kind of orthogonal to this PR.
brysondev
approved these changes
Sep 19, 2024
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Description
Use spawn instead of respawn to spawn players at start of a round, omitting the checks whether a player can spawn
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