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Correct default round timings#643

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AdamTadeusz merged 1 commit intoNeotokyoRebuild:masterfrom
AdamTadeusz:055_correctDefaultRoundTimings
Oct 3, 2024
Merged

Correct default round timings#643
AdamTadeusz merged 1 commit intoNeotokyoRebuild:masterfrom
AdamTadeusz:055_correctDefaultRoundTimings

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@AdamTadeusz
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Description

3 mintues 15 seconds long rounds, 15 seconds of which are during the pre-round freeze

Toolchain

  • Windows MSVC VS2022
  • Linux GCC Distro Native [Specify distro + GCC version]
  • Linux GCC 10 Sniper 3.0

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@xedmain
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xedmain commented Sep 23, 2024

currently on pubs, the timer is commonly set to 2:30 long with 15 (I think) secs of freezetime. perhaps the default timings could be set to the ones commonly used? or should they be parity with vanilla?

@AdamTadeusz
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I think default should be parity, its a convar so can be set easy server to server. The important thing is that the default pre-round freeze time is correct so we don't have this issue on maps like snowfall where things move out of the way at the start of the round

@nullsystem nullsystem added this to the v8.2-prealpha milestone Sep 25, 2024
@AdamTadeusz AdamTadeusz merged commit 7f8390b into NeotokyoRebuild:master Oct 3, 2024
@AdamTadeusz AdamTadeusz deleted the 055_correctDefaultRoundTimings branch January 24, 2025 12:26
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Snowfall elevator sequence is timed incorrectly

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