Tony Sergi fixes integrations part 2 - networked animations#653
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full multiplayer animation support like sdk2007 (no more jittery animations)
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Still need to do some cleanup, should probably repurpose the old neo_playeranimstate to now includde the changes in hl2mp_playeranimstate and multiplayer_playeranimstate |
brysondev
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lgtm but I'd like a proper test with lag compensation. EU host and we run through all the animations.
fakelag be damned I wanna see this forreal
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Still some animation looping issues with assault's head and grenade idle animations appear to be playing faster than they should. |
If you look at the animations in half life model viewer they do actually do those head movements. I think it's just a case of the upper body animations being slower in the original than they are currently in this branch, or maybe its tied to the player speed or something. |
bc999bd
Description
Adds Tony Sergi's multiplayer_animstate.
Decided to drop neo_playeranimstate, hl2mp_playeranimstate does not differ that much from what we need for the neo player, but can revert it and multiplayer_animstate and put all the changes into neo_playeranimstate instead.
For the reviewers, unless you do not trust Tony Sergi's changes, I suggest clicking on the commit that he authored and marking all the changes there as read separately, should cut down on the amount of changes needed to be reviewed significantly.
[Edit] actually it seems that commit also contains my conflict resolutions so that won't work :(.
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