Detpack correct sounds#662
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AdamTadeusz merged 2 commits intoNeotokyoRebuild:masterfrom Oct 12, 2024
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The original game uses a cpas filter also to work out whether the explosion is in a visleaf that can be heard by the player. Just because the sound cut off point is 10k doesnt mean that all explosions on all levels will be audible now. For example on oilstain, a detpack in the blue spawn cannot be heard from the middle of the parking garage neither in the original nor on this branch, as there are too many invisible visleafs between the ones visible to the player and the one with the explosion. |
brysondev
approved these changes
Oct 2, 2024
Masterkatze
approved these changes
Oct 12, 2024
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Description
Increase main sound cut-off point, use correct explosion sound for detpack
Sounds in the original game can be heard from up to 10k hu away. This is 10 times larger than the current sound cutoff point.
Currently the detpack also uses an explosion sound with a special parameter that switches to a weaker distant explosion in the sounds right channel when the character is a set distance away from the explosion. The original detpack's explosion sound doesn't change much even out to 10k hu.
Nagrywanie.ekranu.2024-09-30.161056.mp4
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