Skip to content

Telemetry

github-actions[bot] edited this page Aug 2, 2026 · 1 revision

Telemetry (anonymous crash reporting)

NeroQuests sends anonymous crash reports so bugs get fixed without anyone having to file a report by hand. It is on by default, it is disclosed here and in PRIVACY.md, and you can turn it off.

Reports go to Sentry, on EU ingest servers.

How to opt out

Set this in config/neroquests.properties (created on first launch):

telemetryEnabled=false

Restart the game. That silences everything — including the developer's own dev runs.

The setting is client-local: it is not server-authoritative, so a server you join can never switch your crash reporting on or off. Every other NeroQuests config value the server does dictate; this one is yours.

What is sent

Only when NeroQuests itself is involved in the failure — a report is dropped unless its stack trace touches za.co.neroland.neroquests. Crashes from other mods are never sent.

  • the stack trace of the error
  • version strings: NeroQuests, Minecraft, your loader (Fabric / Forge / NeoForge), OS, Java
  • the ids and versions of your other installed mods (public manifest values), to spot mod conflicts
  • NeroQuests' own config values (e.g. gateWritesEnabled)
  • breadcrumbs — a short trail of what the mod was doing just before the error
  • anonymous stability and timing samples

What is never sent

  • your IP address
  • your username, player UUID, or any player identity
  • your machine's hostname or OS account name (home-directory paths are rewritten to /~)
  • world name, seed, coordinates, or chat
  • your quest progress — none of the data described in PRIVACY.md "What is stored" ever leaves your machine

Volume

Identical errors are reported once per game session, and no more than 10 reports are sent in a session at all.

See also

  • PRIVACY.md — full data-protection statement (POPIA / GDPR), including quest-progress storage, erasure and retention
  • Home

Clone this wiki locally