Repository navigation
Configuration
github-actions[bot] edited this page Nov 8, 2026
·
1 revision
Settings live in config/neroruins.properties, created on first launch.
| Key | Default | Effect |
|---|---|---|
telemetryEnabled |
true |
Anonymous error reports (client-local). See Privacy. |
worldgen.bunker.enabled |
true |
Generate Survey Bunkers (Earth and planets). |
worldgen.latticeTemple.enabled |
true |
Generate Lattice Temples. |
worldgen.halcyonArk.enabled |
true |
Generate the Halcyon Ark. |
worldgen.surveyLab.enabled |
true |
Generate Survey Labs. |
worldgen.colonyField.enabled |
true |
Generate Colony Fields. |
worldgen.crashSite.enabled |
true |
Generate Crash Sites. |
loot.relicRarity |
1.0 |
Multiplier for relic drop chances, 0.25–4.0. See Vaults and loot. |
vaults.enabled |
true |
Allow vault claims. |
vaults.mode |
per_player |
per_player, first_come or timed(hours). See Puzzles. |
archive.keepShards |
false |
Keep data shards after reading them. |
privacy.recordDiscoveryPositions |
true |
Store the hub position of ruins a player enters in their own Expedition Record. |
privacy.expeditionRetentionDays |
365 |
Days to keep discovery positions; 0 keeps them until erasure. |
privacy.claimRetentionDays |
0 |
Days to keep vault claims; 0 keeps them until erasure. Expiring a claim makes that vault claimable again. |
Turning a family off stops new generation; ruins already generated stay in the world.
These keys are present but have no effect yet: guardians.enabled, traps.enabled,
privacy.archiveRetention and pushNotifications.enabled.
Spawn tables, loot tables, biome tags and structure placement are data and can be changed with data packs.