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Configuration

github-actions[bot] edited this page Nov 8, 2026 · 1 revision

Configuration

Settings live in config/neroruins.properties, created on first launch.

Key Default Effect
telemetryEnabled true Anonymous error reports (client-local). See Privacy.
worldgen.bunker.enabled true Generate Survey Bunkers (Earth and planets).
worldgen.latticeTemple.enabled true Generate Lattice Temples.
worldgen.halcyonArk.enabled true Generate the Halcyon Ark.
worldgen.surveyLab.enabled true Generate Survey Labs.
worldgen.colonyField.enabled true Generate Colony Fields.
worldgen.crashSite.enabled true Generate Crash Sites.
loot.relicRarity 1.0 Multiplier for relic drop chances, 0.25–4.0. See Vaults and loot.
vaults.enabled true Allow vault claims.
vaults.mode per_player per_player, first_come or timed(hours). See Puzzles.
archive.keepShards false Keep data shards after reading them.
privacy.recordDiscoveryPositions true Store the hub position of ruins a player enters in their own Expedition Record.
privacy.expeditionRetentionDays 365 Days to keep discovery positions; 0 keeps them until erasure.
privacy.claimRetentionDays 0 Days to keep vault claims; 0 keeps them until erasure. Expiring a claim makes that vault claimable again.

Turning a family off stops new generation; ruins already generated stay in the world.

These keys are present but have no effect yet: guardians.enabled, traps.enabled, privacy.archiveRetention and pushNotifications.enabled.

Spawn tables, loot tables, biome tags and structure placement are data and can be changed with data packs.

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