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Puzzles
github-actions[bot] edited this page Nov 8, 2026
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Every vault worth having sits behind a puzzle. Each puzzle can be solved from what is in the room, and its answer is randomised per ruin from the world seed, so no two temples share a solution. Puzzle blocks — locks, clues, doors, plates, pylons, conduits, readers and sockets — cannot be broken in survival.
When a lock is solved it opens every Sealed Door and unseals every sealed Vault Cache within 8 blocks sideways and 4 blocks up or down of it. A sealed vault tells you so when you try to claim it.
| Puzzle | Clue in the room | What you do |
|---|---|---|
| Ballast Plates | Each plate shows 1–8 lights | Put exactly that many items on every plate near the vault, then claim. Too many or too few keeps it sealed. |
| Glyph sequence | Four glyphs carved on the wall | Open the Glyph Lock keypad and enter the four glyphs, read left to right as you face the wall. A wrong entry resets the lock for a few seconds. |
| Conduit routing | Conduit pieces on the floor, a Conduit Source and a Conduit Lock | Use pieces to turn them until power flows from the source to the lock. Pieces light up as power reaches them. |
| Resonance tuning | A Tuning Crystal shows the target colour | Use each Resonance Pylon to step through its eight pitches until every pylon matches. Each pylon plays its note. |
| Keycards | A Card Reader shows its tier as lit bars | Use the reader holding a Survey (tier 1), Security (tier 2) or Command (tier 3) Keycard. A higher tier opens a lower-tier reader. The card is never taken. |
| Relic socket | The socket names the relic it wants | Use it holding that chapter's relic. The socket reads the relic and gives it back. |
Keycards come from the ruins themselves — usually a chest found before the reader — and from tier-3 loot. They cannot be sold through NeroEconomy.
Server operators choose how vaults are shared with vaults.mode (Configuration):
| Mode | Behaviour |
|---|---|
per_player (default) |
Every player can claim each vault once, with their own roll. |
first_come |
The first claim takes the vault. When a puzzle unseals a vault, the solver's roll is reserved, so someone waiting beside the vault cannot take it. Others are told the vault was opened first. |
timed(hours) |
Each player can claim again after the given number of hours, e.g. timed(24). |
See Vaults and loot.