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Data Shards

github-actions[bot] edited this page Nov 8, 2026 · 1 revision

Data shards and the archive

The story of NeroRuins is told in data logs: nine chapters, six logs each, placed through the ruins in story order, with each chapter's final entries in its deepest rooms.

Data shards

A data shard holds one log. Use it to read the title, speaker and text and add the log to your personal archive. In survival a newly read shard is consumed unless the server sets archive.keepShards=true; creative players keep it. A shard you have already read is kept, and a shard without a valid log reports that it is unreadable. Shards turn up in ruin chests.

Log terminals

Log terminals stand in ruins and show a rotating shard above them. Use one to read its log without consuming anything, and choose Archive this log to save it. The terminal shows when you already have that log.

The Codex

  • /neroruins codex opens your archive as a book: chapter progress, your saved logs and completed chapters.
  • /neroruins codex <log ID> rereads a saved log in chat.
  • When all six logs of a chapter are archived, /neroruins codex chapter <chapter> shows its entry.

The book needs NeroRuins on your client; otherwise the command explains why, and the export below still works.

Privacy

The archive stores your UUID, the log ID and when you first read it — no name or position. Export it with /neroruins privacy export; erase it with Core's /neroland data eraseme. See Privacy.

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