Convert Minecraft Java Edition resource packs to Bedrock Edition format with full PBR/RTX support
Texture Conversion - Convert Java Edition textures to Bedrock Edition format
PBR/RTX Support - Automatic conversion of LabPBR textures to Bedrock MER format
Smart Mapping - 934+ texture mappings across 9 categories
Essential Textures - Include missing textures from essentials collection
RTX Optimizations - Apply RTX-specific fixes and optimizations
Validation - Verify missing mappings against actual input pack
CLI Interface - Clean command-line interface for automation
Download the latest je2be.exe from releases for instant use.
git clone https://github.com/Seraphic-Studio/JE2BE-Resource-Pack-Converter
cd je2be
pip install -r requirements.txt
python je2be_converter.py convert pack.zip output.mcpackNote
Note: when your input or output pack name contains any whitespace (like: "PristineNature v1.2 Java.zip"), use quotation marks at the start and end of the pack name.
# Convert with essential textures
./je2be.exe convert pack.zip output.mcpack --essentials
# Convert with RTX optimizations
./je2be.exe convert pack.zip output.mcpack --rtxfix
# Custom pack name and description
./je2be.exe convert pack.zip output.mcpack --pack-name "My Pack" --pack-description "Custom description"
# Disable PBR conversion
./je2be.exe convert pack.zip output.mcpack --disable-pbr
# Show mapping information
./je2be.exe info
# Validate mappings
./je2be.exe validateThe converter automatically detects and converts LabPBR textures:
Conversion Process:
- Normal Maps:
_n.png→ Bedrock normal maps - Specular Maps:
_s.png→ Bedrock MER maps (Metallic/Emissive/Roughness) - Texture Sets: Automatic JSON generation for RTX compatibility
- Input: Java Edition resource pack (
.zipfile) - Output: Bedrock Edition resource pack (
.mcpackfile) - Supports: Minecraft Java Edition 1.8+ textures
- Target: Minecraft Bedrock Edition with RTX support
# Build executable
python build.py- RTX Fixes: Thanks to MADLAD3718/MCRTX-Bug-Fixes for RTX optimization techniques
- PBR Standards: Based on LabPBR and Bedrock RTX material specifications
This project is licensed under the MIT License - see the LICENSE file for details.



