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294 changes: 294 additions & 0 deletions Scenes/Characters/New The Fox_android.tscn
Original file line number Diff line number Diff line change
@@ -0,0 +1,294 @@
[gd_scene load_steps=8 format=2]

[ext_resource path="res://Scenes/game_ui.tscn" type="PackedScene" id=1]
[ext_resource path="res://Scenes/Characters/character_control.gd" type="Script" id=2]
[ext_resource path="res://Graphics/Sprites/ntf_sprite.png" type="Texture" id=3]

[sub_resource type="Animation" id=1]
resource_name = "idle1"
length = 0.7
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1.03526 ),
"update": 1,
"values": [ 0, 1, 2, 3, 4, 5, 6, 7 ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:region_enabled")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/2/type = "value"
tracks/2/path = NodePath(".:region_rect")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Rect2( 0, 13, 380, 37 ) ]
}
tracks/3/type = "value"
tracks/3/path = NodePath(".:hframes")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 8 ]
}
tracks/4/type = "value"
tracks/4/path = NodePath(".:vframes")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 1 ]
}
tracks/5/type = "value"
tracks/5/path = NodePath(".:rotation_degrees")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}

[sub_resource type="Animation" id=2]
resource_name = "jump"
length = 0.7
step = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 0, 1, 2, 3, 4, 5, 6, 7 ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:rotation_degrees")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.346, 0.699 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ -180.0, -90.0, 0.0 ]
}
tracks/2/type = "value"
tracks/2/path = NodePath(".:region_enabled")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/3/type = "value"
tracks/3/path = NodePath(".:region_rect")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Rect2( 465.807, 45.5556, 234.193, 47.5556 ) ]
}
tracks/4/type = "value"
tracks/4/path = NodePath(".:vframes")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 1 ]
}
tracks/5/type = "value"
tracks/5/path = NodePath(".:hframes")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 8 ]
}

[sub_resource type="Animation" id=3]
resource_name = "run"
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:region_rect")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Rect2( 291.833, 95.5, 496.146, 34.5 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath(".:region_enabled")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/3/type = "value"
tracks/3/path = NodePath(".:hframes")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 11 ]
}
tracks/4/type = "value"
tracks/4/path = NodePath(".:vframes")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 1 ]
}
tracks/5/type = "value"
tracks/5/path = NodePath(".:rotation_degrees")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}

[sub_resource type="RectangleShape2D" id=4]
extents = Vector2( 15.1005, 12.4917 )

[node name="Tails" type="KinematicBody2D"]
position = Vector2( 130.108, 141.421 )
z_index = 1
collision/safe_margin = 0.1
script = ExtResource( 2 )
character_name = "New The Fox"

[node name="Anim" type="Node2D" parent="."]
position = Vector2( 0, -4 )

[node name="Sprite" type="Sprite" parent="Anim"]
position = Vector2( 0.5, 4.5 )
texture = ExtResource( 3 )
hframes = 8
frame = 4
region_enabled = true
region_rect = Rect2( 0, 13, 380, 37 )

[node name="AnimationPlayer" type="AnimationPlayer" parent="Anim/Sprite"]
playback_speed = 0.3
anims/idle1 = SubResource( 1 )
anims/jump = SubResource( 2 )
anims/run = SubResource( 3 )

[node name="LowCollider" type="CollisionShape2D" parent="."]
position = Vector2( 0.899, -1.51 )
scale = Vector2( 0.7, 1 )
shape = SubResource( 4 )

[node name="LeftGroundSensor" type="RayCast2D" parent="."]
position = Vector2( -9, 0 )
enabled = true
cast_to = Vector2( 0, 36 )

[node name="RightGroundSensor" type="RayCast2D" parent="."]
position = Vector2( 9, 0 )
enabled = true
cast_to = Vector2( 0, 36 )

[node name="RightWallSensor" type="RayCast2D" parent="."]
enabled = true
cast_to = Vector2( 11, 0 )

[node name="LeftWallSensor" type="RayCast2D" parent="."]
enabled = true
cast_to = Vector2( -11, 0 )

[node name="CanvasLayer" parent="." instance=ExtResource( 1 )]

[node name="Camera2D" type="Camera2D" parent="."]
current = true
zoom = Vector2( 0.6, 0.6 )
limit_left = 0

[connection signal="tree_exiting" from="." to="." method="_on_Tails_tree_exiting"]
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