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77 changes: 77 additions & 0 deletions .github/workflows/build-v2.yml
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# This is a basic workflow to help you get started with Actions

name: CI

# Controls when the action will run.
on:
# Triggers the workflow on push or pull request events but only for the master branch
push:
branches-ignore: [ android ]
pull_request:
branches-ignore: [ android ]

# Allows you to run this workflow manually from the Actions tab
workflow_dispatch:

jobs:
# job id, can be anything
build_mono:
# Always use ubuntu-latest for this action
runs-on: ubuntu-latest
# Job name, can be anything
name: Export Game Job Mono
steps:
- name: Calculate GIT short ref
run: |
echo "GITHUB_SHA_SHORT=$(git rev-parse --short ${{ github.sha }})" >> $GITHUB_ENV
# Always include the checkout step so that
# your project is available for Godot to export
- name: checkout
uses: actions/checkout@v2.3.1
# Ensure that you get the entire project history
with:
fetch-depth: 0
- name: export game
# Use latest version (see releases for all versions)
uses: firebelley/godot-export@v2.6.1
with:
# Defining all the required inputs
# I used the mono version of Godot in this example
godot_executable_download_url: https://downloads.tuxfamily.org/godotengine/3.2.4/beta6/mono/Godot_v3.2.4-beta6_mono_x11_64.zip
godot_export_templates_download_url: https://downloads.tuxfamily.org/godotengine/3.2.4/beta6/mono/Godot_v3.2.4-beta6_mono_export_templates.tpz
relative_project_path: ./
create_release: true
update_windows_icons: true
base_version: $${{ env.GITHUB_SHA_SHORT }}.mono
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
build_standard:
# Always use ubuntu-latest for this action
runs-on: ubuntu-latest
# Job name, can be anything
name: Export Game Job Standard
steps:
- name: Calculate GIT short ref
run: |
echo "GITHUB_SHA_SHORT=$(git rev-parse --short ${{ github.sha }})" >> $GITHUB_ENV
# Always include the checkout step so that
# your project is available for Godot to export
- name: checkout
uses: actions/checkout@v2.3.1
# Ensure that you get the entire project history
with:
fetch-depth: 0
- name: export game
# Use latest version (see releases for all versions)
uses: firebelley/godot-export@v2.6.1
with:
# Defining all the required inputs
# I used the mono version of Godot in this example
godot_executable_download_url: https://downloads.tuxfamily.org/godotengine/3.2.4/beta6/Godot_v3.2.4-beta6_x11_64.zip
godot_export_templates_download_url: https://downloads.tuxfamily.org/godotengine/3.2.4/beta6/Godot_v3.2.4-beta6_export_templates.tpz
relative_project_path: ./
create_release: true
update_windows_icons: true
base_version: $${{ env.GITHUB_SHA_SHORT }}.standard
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}