Objective
Since we are using SceneTag components to know what entities to apply to in our systems, I thought it would be a good idea to have some kind of partition system inside our groups.
Basically, a partition would sort the component in a group in order to make the layout for a specific value contiguous in memory, allowing for an even faster iteration process by removing the different branching condition we can have
Acceptance Criteria
Dependencies
No response
Technical Details
No response
Type
Engine
Objective
Since we are using
SceneTagcomponents to know what entities to apply to in our systems, I thought it would be a good idea to have some kind of partition system inside our groups.Basically, a partition would sort the component in a group in order to make the layout for a specific value contiguous in memory, allowing for an even faster iteration process by removing the different branching condition we can have
Acceptance Criteria
Dependencies
No response
Technical Details
No response
Type
Engine