Objective
We need to change our Shape3D and Renderable components so that they are more simple.
Maybe as @iMeaNz said, split into:
- Mesh component
- Material component
Make these changes at least based on the branch feat/asset-ecs/feat/asset-ecs-rebased so that this refactor can be implemented with the new Asset system.
Acceptance Criteria
Dependencies
Based on feat/asset-ecs or feat/asset-ecs-rebased
Technical Details
No response
Type
Editor
Objective
We need to change our Shape3D and Renderable components so that they are more simple.
Maybe as @iMeaNz said, split into:
Make these changes at least based on the branch
feat/asset-ecs/feat/asset-ecs-rebasedso that this refactor can be implemented with the new Asset system.Acceptance Criteria
feat/asset-ecsorfeat/asset-ecs-rebased(if this temp one still exist)Dependencies
Based on
feat/asset-ecsorfeat/asset-ecs-rebasedTechnical Details
No response
Type
Editor