Objective
For now we are setting the uniforms every frame
This create useless driver calls that can lead to a overhead in terms of performance.
Every shader should have a uniform cache (based on wjat uniforms they hold), then when setting the uniform we should first check if the uniform changed based on the one in the cache.
Acceptance Criteria
Dependencies
No response
Technical Details
No response
Type
Engine
Objective
For now we are setting the uniforms every frame
This create useless driver calls that can lead to a overhead in terms of performance.
Every shader should have a uniform cache (based on wjat uniforms they hold), then when setting the uniform we should first check if the uniform changed based on the one in the cache.
Acceptance Criteria
Dependencies
No response
Technical Details
No response
Type
Engine