Objective
When loading a shader, we should implement some kind of reflection to be able to know which attributes/uniforms a shader needs.
This would be useful later when setting the attributes for the different meshes.
Acceptance Criteria
Dependencies
No response
Technical Details
No response
Type
Engine
Objective
When loading a shader, we should implement some kind of reflection to be able to know which attributes/uniforms a shader needs.
This would be useful later when setting the attributes for the different meshes.
Acceptance Criteria
Dependencies
No response
Technical Details
No response
Type
Engine