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feat: add shader reflection #267

@iMeaNz

Description

@iMeaNz

Objective

When loading a shader, we should implement some kind of reflection to be able to know which attributes/uniforms a shader needs.
This would be useful later when setting the attributes for the different meshes.

Acceptance Criteria

  • 1. Implement reflection for shader attributes
  • 2. Implement reflecction for uniforms in order to know if a shader has a uniform or not

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