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feat: transform hierarchy system #269

@iMeaNz

Description

@iMeaNz

Objective

Since we will properly handle models, we should have a transform hierarchy system.
This transform hierarchy system will get all the entities with a ModelComponent and a Transform and apply the parent transformation recursively to all its mesh children

Acceptance Criteria

  • 1. Implement the transform hierarchy system
  • 2. Make sure it works by importing a model and moving it in the scene

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