Objective
Since we will properly handle models, we should have a transform hierarchy system.
This transform hierarchy system will get all the entities with a ModelComponent and a Transform and apply the parent transformation recursively to all its mesh children
Acceptance Criteria
Dependencies
No response
Technical Details
No response
Type
Engine
Objective
Since we will properly handle models, we should have a transform hierarchy system.
This transform hierarchy system will get all the entities with a
ModelComponentand aTransformand apply the parent transformation recursively to all its mesh childrenAcceptance Criteria
Dependencies
No response
Technical Details
No response
Type
Engine