Objective
For now the render system retrieves all the entities with a RenderableComponent, then gets cast the material inside it and call the draw function of the shape.
We should generalize that and have one function to render meshes, and general MaterialComponent
Acceptance Criteria
Dependencies
No response
Technical Details
No response
Type
Engine
Objective
For now the render system retrieves all the entities with a
RenderableComponent, then gets cast the material inside it and call the draw function of the shape.We should generalize that and have one function to render meshes, and general
MaterialComponentAcceptance Criteria
StaticMeshComponentandMaterialComponentin the render system instead ofRenderableDependencies
No response
Technical Details
No response
Type
Engine