Objective
For now the material is stored inside the RenderableComponent, this makes accessing it pretty complex and not very useful to do it this way.
We should have a separate MaterialComponent that hold a material asset ref
Acceptance Criteria
Dependencies
No response
Technical Details
No response
Type
Engine
Objective
For now the material is stored inside the
RenderableComponent, this makes accessing it pretty complex and not very useful to do it this way.We should have a separate
MaterialComponentthat hold a material asset refAcceptance Criteria
Dependencies
No response
Technical Details
No response
Type
Engine