A deep, logic-based potion-making mod for Minecraft (Fabric)
Latest release: GitHub Releases
Aspect Alchemy is a Minecraft mod for the Fabric loader that introduces a deep, logic-based potion-making system centered around the Aspect Cauldron.
Every ingredient possesses hidden status effects known as "aspects." Players must combine ingredients to manifest these effects in a final brew.
- Logic: An effect is only added to the potion if it is present in at least 2 different ingredients.
- Amplification:
- Effect appears in 2 ingredients → Level I
- Effect appears in 3 ingredients → Level II
- Capacity: The Aspect Cauldron accepts up to 3 unique ingredients per cycle.
| Feature | Description |
|---|---|
| Boiling | The cauldron must be placed over a heat source (Fire, Campfire, Lava, or Magma) to function. |
| Visuals | Water color dynamically blends based on the status effects of added ingredients. |
| Absorption | Players can stand inside the cauldron to apply effects instantly — no bottles needed. |
| Compatibility | Full support for Glass Bottles and Buckets. |
| Property | Value |
|---|---|
| Minecraft Version | 1.20.1 |
| Mod Loader | Fabric |
| Dependencies | Fabric API |
| Environment | Required on both Client and Server |
- Ensure you have the latest version of the Fabric Loader installed.
- Download the Aspect Alchemy
.jarfile from Releases. - Place the
.jarfile and the Fabric API into yourmodsfolder.
Clone the repository and run:
./gradlew buildThe compiled .jar will be located in build/libs.
- Configuration files for custom duration and amplifier rules
- EMI / JEI / REI integration
- Datapack support for adding custom ingredient aspects
- Aspect Lens for previewing brews
Contributions are welcome! Please follow these steps:
- Fork the repository.
- Create a feature branch.
- Submit a Pull Request with a detailed description of your changes.
For bug reports, please use the GitHub Issues tab and include logs via Pastebin.
This project is licensed under the MIT License. You are free to use the code with proper attribution.