This project examines the Entity-Component-System (ECS) programming paradigm through the development of a simulation project titled Huge Frog Simulation, created using Unity 3D’s Data-Oriented Technology Stack (DOTS). The ECS approach, with its emphasis on data-first logic, proved effective in managing large numbers of entities within complex scenarios. It addressed issues like memory fragmentation and ensured smoother rendering processes. The project involved designing an environment where entities move ran- domly, interact through collisions, and progress toward an undefined end- point.
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