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fabsh edited this page May 28, 2011 · 231 revisions

Feel free to edit this page and put a link to your publicly available Minecraft world! Your map must be publicly available at the links below to remain on this list as it is semi-maintained.

  • http://sixgun.org/map : Server of the Linux Outlaws community, world size around 250 MB with ca. 80 players - vanilla Overviewer, multiple rendermodes
  • http://meincraft.eu/map : Very huge map (over 3gb), renders every night at 4am
  • http://overviewer.org/example/ : small test map, regenerated every night from the latest Overviewer code and on-demand at developer's request; always uses every rendermode, no mods, no changes, just vanilla Overviewer.
  • http://minecraft.writhem.com/ : Real world render used for developer testing and development; Unlisted Semi-Private server; usually contains most plugins that are available in the Available Modifications wiki page.
  • http://minecraftonline.com/map/ : Awesome, huge map ~500,000 chunks, day and night mode with biomes and full lighting. Continuous incremental updates on quad i5, world directory on ramdrive, tile output on twin SSD drives in RAID-1. Map occupies ~20GB, cache around 200GB.
  • http://server.minecraftaddicts.com/map : 250+ World Map using a custom hide sign script, Cache takes 2 hours to render on an Intel Atom 1.6, 2gb ram. Very acceptable. http://www.minecraftaddicts.com
  • http://map.smp.em32.net/map/index.html : Map from a semi-private SMP server, World is approx 84000 chunks. There are about 36000 rendered tiles (totaling about 3gigs). Cloudfront hosted
  • TheDailyAutist : ~2.7K regions/~1.85M chunks (~8GB). Tiles use ~96GB. Incremental updates take ~6 hours.
  • http://minecraft.novylen.net/map : about 700,000 chunks at the time of writing [Feb 1 2011], Incremental updates every three hours take about an hour to 90 minutes. --rbos
  • http://mortalpowers.com/minemapi/ : Small 7 person server map. ~19000 chunks ~150MB output size. Generated using nice -n19 python gmap.py ~/world/ /super/workspace/mortalpowers.com/minemap/
  • Langfordia : Midsize map on a private server. ~17000 chunks, automated incremental updates every three hours take ~10 minutes. c10t-generated flat maps are also publicly viewable.
  • http://maps.mcau.org : A number of renders of various worlds, using different code-bases.
  • http://mc.quake3world.com/mcmap/ : Map with MapMarkers plug-in showing current players. Hosted on linode 1024 plan. Initial render took about 3 hours; updates take anywhere from 3-25 minutes, depending on player activity.
  • http://www.saturnvalley.org/minemap : Growing world with ~5 players. Tourist attractions include the airship, the lighthouse, and several active water features.
  • http://minecraft.schneenet.com : SCHNEENET Minecraft Server - Small (~9000 chunks) private server with major modifications including a plugin that shows player locations on the map and chat with in game players. Render script runs both day and night back to back. Full render takes over night (~9 hours) on a 2.8 Ghz Pentium 4. Updates are between 15 minutes to a few hours depending on how much the players explore.
  • http://pcsupremacy.co.uk/minecraftlevel/map/ : PC Supremacy Minecraft server, semi-private with about 30 users. Running latest built version.
  • http://files.fusselwurm.de/minecraft/map/ : private world w/ ~5 players. map updated daily.
  • http://www.itsnew.fr/map-hq/ : 132400 chunks - Public french server - Take about 7 hours to create the map, on Bi-Xeon quad. Updated daily.
  • http://anbservers.net/minemap/minemap : White list Assault -N- Battery community server ~10 players, ~200000 chunks, updated once a week.
  • http://server.minecraft.name/map/ : Great example map, ~45000 chunks (~600MB). Takes 6h rendering on an AMD64X2 3800+

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