Skip to content
ausimus edited this page Jan 4, 2011 · 231 revisions

Feel free to edit this page and put a link to your publicly available Minecraft world!

50,000+ Chunks http://ausimus.net/minecraft/tiles/index.html Intel Xeon x3440 8 gb Ram 100 Mb/s Ausimus.net Server 216.245.222.211:25565

  • 250+ World Map using a custom hide sign script: http://server.minecraftaddicts.com/map Cache takes 2 hours to render on an Intel Atom 1.6, 2gb ram. Very acceptable. http://www.minecraftaddicts.com
  • Map for a private SMP Server: http://mc.162nd.com/images/mcworld/index.html World is 55000 chunks, 10048576 rendered tiles. Private Dedicated server hosted.
  • Map from a semi-private SMP server: http://map.smp.em32.net/map/index.html World is approx 84000 chunks. There are about 36000 rendered tiles (totaling about 3gigs). Cloudfront hosted
  • Great example map: http://server.minecraft.name/map/ ~45000 chunks (~600MB). Takes 6h rendering on an AMD64X2 3800+
  • Another example map, day: http://thedailyautist.com/map/day/ night: http://thedailyautist.com/map/night/ ~430K chunks (~1.8GB). Continuously runs incremental updates (using --chunklist) that take between 15m and 4h depending on player activity. Full map data (cache + tiles) for both uses ~64GB.
  • AncientCraft ~15000 chunks, using a customized version of the Doku+Johnsmith Texture Pack. The resulting map takes ~500MB of space.
  • http://minecraft.novylen.net/map - about 250,000 chunks at the time of writing, took two days to render the chunks and another two days to render the tiles (the first time). Incremental updates daily take about an hour. --rbos
  • Quarter To Three's map (day version) (night version). The forum thread is here.
  • http://mortalpowers.com/minemapi/ Small 7 person server map. ~19000 chunks ~150MB output size. Generated using nice -n19 python gmap.py ~/world/ /super/workspace/mortalpowers.com/minemap/
  • Langfordia Midsize map on a private server. ~17000 chunks, automated incremental updates every three hours take ~10 minutes. c10t-generated flat maps are also publicly viewable.
  • http://maps.mcau.org A number of renders of various worlds, using different code-bases.
  • http://www.gamercide.org Map. 700mb worth of image files for map. I've setup an automatic script for windows that backs up the world and runs overviewer. It also uploads the overviewer files to a remote ftp for web access automatically. Script can be found on gamercide forums. Map here:
  • http://minecraft.gamercide.org
  • http://mc.quake3world.com/mcmap/ Map with MapMarkers plug-in showing current players. Hosted on linode 1024 plan. Initial render took about 3 hours; updates take anywhere from 3-25 minutes, depending on player activity.
  • http://www.saturnvalley.org/minemap Growing world with ~5 players. Tourist attractions include the airship, the lighthouse, and several active water features.
  • B3S Minecraft Server - http://mc.op9.com - Server contains ~210,000 chunks and runs on a Linode 1536. Initial render took 2 days for chunks, and another 36 hours for tiles. Automated updates render nightly and take between 45 minutes and an hour to complete. Contains minor updates to the template.html to adjust default zoom in order to incorporate the map as an interactive background to the MC server's homepage.

Clone this wiki locally