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Assimp Library upgraded to version 5.2.5 (from 4.1.0). This should result in much less import errors and more working models and formats.
Restructured mod distribution, I removed a lot of unnecessary files and the download is now about 90% smaller.
New
added import mode that creates a new material for each renderer. This can help work around a bug in Assimp that makes it only loads a single material when there should be multiple.
added a import mode only available for .fbx files that discards the root translation (useful for assets that have been saved at a distance from the fbx scene root)
Fixes
Fixed not being able to import assets with unnamed meshes or materials.
Fixed KKPE not detecting the added dynamic bones and throwing errors
Fixed that Asset Import would often load imported accessories multiple times on character load.
Fixed disabled imported Studio Items being visible after scene load
Notes
Due to the new Assimp version the Bone-Tree displayed in the Preload-Window will now display bonechains that have no meshes attached. Because of that Assets with Dynamic Bones may have to be reimported and their dynamic bones reconfigured.
Due to the new distribution structure, if you have a previous version installed, i is mandatory that you manually delete /runtimes, /BepInEx/plugins/AssimpNet, /BepInEx/plugins/KKS_MeshImport.dll and /BepInEx/plugins/LitJSON.dll (all relative to the game root folder).
Installation
Read Notes above
Unpack zipfile into the game root folder (there should be a new /runtimes and a /BepInEx/plugins/AssetImport folder)