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AssetImport v2.0.0

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@Njaecha Njaecha released this 30 Jan 20:04
· 53 commits to main since this release

Highlights

  • Assimp Library upgraded to version 5.2.5 (from 4.1.0). This should result in much less import errors and more working models and formats.
  • Restructured mod distribution, I removed a lot of unnecessary files and the download is now about 90% smaller.

New

  • added import mode that creates a new material for each renderer. This can help work around a bug in Assimp that makes it only loads a single material when there should be multiple.
  • added a import mode only available for .fbx files that discards the root translation (useful for assets that have been saved at a distance from the fbx scene root)

Fixes

  • Fixed not being able to import assets with unnamed meshes or materials.
  • Fixed KKPE not detecting the added dynamic bones and throwing errors
  • Fixed that Asset Import would often load imported accessories multiple times on character load.
  • Fixed disabled imported Studio Items being visible after scene load

Notes

  • Due to the new Assimp version the Bone-Tree displayed in the Preload-Window will now display bonechains that have no meshes attached. Because of that Assets with Dynamic Bones may have to be reimported and their dynamic bones reconfigured.
  • Due to the new distribution structure, if you have a previous version installed, i is mandatory that you manually delete
    /runtimes, /BepInEx/plugins/AssimpNet, /BepInEx/plugins/KKS_MeshImport.dll and /BepInEx/plugins/LitJSON.dll
    (all relative to the game root folder).

Installation

  • Read Notes above
  • Unpack zipfile into the game root folder (there should be a new /runtimes and a /BepInEx/plugins/AssetImport folder)