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Modules

Nike_Schuh edited this page Nov 5, 2022 · 1 revision

What do the modules do?

Defense Brain Modules

This module acts as the controller of all the other Defense System Modules. When damaged while also having Reflection Modules equiped the Reflection Damage will be applied to the target. Also will the rage of the Defense Brain increase and the module will fill up. When you receive a certain amount of damage in a specific amount of time the Defense Brain will switch into rage mode. The rage mode has a op cost per tick which varies between the tiers: Wyvern: 25k OP/t Draconic: 50k OP/t Chaotic: 50k OP/t The rage mode duration will renew to the initial duration when you get damaged. The initial duration also varies between tiers. Once the rage mode is activated every mob within the range of the Defense Brain will be damaged with the Reflection Damage installed, aswell as knocked away from the player. Then the Defense Brain will start to actively shoot anything alive near you in an attempt to kill anyone and everything moving to protect you from further damage. The cooldown between shots also varies between tiers. The shot damage is equal to the Reflection Damage installed.

Potion Curer

This module removes every non-beneficial effect with the cost of a bit OP. The cost is equal to the amplifier to the power of 3 times the duration in tick of the effect.

Generator Modules

This Module will consume any item with burn time in smelting recipes and convert it to operational potential (OP) It only fills up the energy storage its installed in.

Oxygen Storage Modules

This Module as the name might suggest is not an integration with Galacticraft or other space mods. It will store air when not under water and then use this stored air to not drown. The Draconic Oxygen Storage Module can store up to 200 minecraft air bubbles.

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