0.12.0 - Headless, networking, fixes and improvements#20
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…bar fraction setter
…dio, input and asset
…, codecs, auth and metrics
…ing vec2 array functions
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PulseEngine 0.12.0 Release Notes
Networking
Headless & Timing
glfwGetTime()with a high-resolution timer used across both normal and headless modes; improves stability ofdeltaand fixed updates.Engine & Lifecycle
onStartinPulseEngineGame: runs right after engine init/assets loading.PulseEngine.run<Game>(headless = true)Configuration
saveDirectorymoved to the config module makes the save path configurable from config files.Config file parser: now accepts comments and empty lines, making long configs readable.
Ticks & deltas renamed/typed:
fixedTickRate: Float(wasInt).fixedDeltaTime→fixedDeltaTimeSec.deltaTime→deltaTimeSec.Rendering & Platform
Camera & Scene
Camera:
Scene:
SceneEntityandSceneSystemimplementations moved out of core into a dedicated scene module to keep responsibilities clean.UI & Text
UI components:
Text rendering: newline (
\n) support for multi-line labels.Primitives
Vec2fandVec2i.Stability & Diagnostics
Build & Project
Bug Fixes