My name is Niko Timo.
I’m a Level Designer & Game Designer, and I love crafting worlds that draw players in and leave a lasting impression.
For me, a great level isn’t just a space to play in — it’s an experience.
It guides, challenges, surprises, and, most importantly, stays with you long after you put the game down.
Welcome to my GitHub — here you’ll find my projects, prototypes, and design experiments.