Simulation of 4 pathfinding algorithm: Breadth First, Dijkstra, Greedy Best First and A*. For algorithms using heursitics usability of 4 heuristics type: Diagonal, Manhattan, Euclidean and Chebyshev.
- Unity3d 2017.4+ https://unity3d.com/get-unity/download/archive/
- Visual Studio 2017 https://visualstudio.microsoft.com/downloads/
- Clone this repo
git clone https://github.com/NikolaBerovic/Pathfinding_Unity.git
- Open project with Unity3d 2017.4+
Default parameters already set, if custom needed:
- In Hierarchy->Pathfinder choose pathfinding you want to simulate and heuristics (if uses any)
- In Hierarchy->MapData choose texture map from existing or custom made
- In Hierarchy->DemoController choose start and end positions (if existing on map)
- Simulate!
- Free to Use



