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Sup! Playnite integration is great, but Playnite is really just an obsolete layer if user's only library is Steam, which is not something uncommon. I really see it as a good feature to have.
I know that it may not be a good fit for a Vibepollo in architectural sense, as it aims to be launcher-agnostic and tries it's best to offload this functionality (like Vibepollo plugin), and, most importantly, we already have Playnite integration - but I don't think anybody would deny that this feature would be very welcomed. Personally, I'm using Playnite only because of it's Vibepollo integration.
And looking at that, it seems like scraping games is not something hard to implement. More than this, this exact script uses SteamGridDB for thumbnails, but it actually can be grabbed straight from appcache/librarycache/:
And information about recent played games can be found in a localconfig.vdf file:
This discussion was converted from issue #237 on May 24, 2026 15:12.
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Sup! Playnite integration is great, but Playnite is really just an obsolete layer if user's only library is Steam, which is not something uncommon. I really see it as a good feature to have.
I know that it may not be a good fit for a Vibepollo in architectural sense, as it aims to be launcher-agnostic and tries it's best to offload this functionality (like Vibepollo plugin), and, most importantly, we already have Playnite integration - but I don't think anybody would deny that this feature would be very welcomed. Personally, I'm using Playnite only because of it's Vibepollo integration.
Recently I saw this script at r/sunshine:
https://github.com/BrentCrude79/Sunshine_SteamSync
And looking at that, it seems like scraping games is not something hard to implement. More than this, this exact script uses SteamGridDB for thumbnails, but it actually can be grabbed straight from appcache/librarycache/:
And information about recent played games can be found in a localconfig.vdf file:
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