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KeymastersKeepGames

Rusted Moss

Special thanks to Elire, Astra, Vei for designing many trials, including traversal and speedrun objectives!

Description: Rusted Moss is an action-packed Metroidvania inspired by folktales and desolate landscapes. Fern is a changeling set out on a mysterious mission while Fae invade the human realm. Players will use an intuitive grappling hook to fly across a hostile land while gunning down mechanical monstrosities.

KMK Implementation: This implementation focuses on testing combat, movement, and exploration with a wide variety of challenges across the game. Categories for trials include:

-Bosses: Fight bosses in the Forest of recollections. You may be required to use certain trinkets or weapons to defeat them. Difficult checks allows for empowered bosses to appear.

-Climbs: Complete climbs around the map. You may be required to complete it within a certain time limit, or without certain movement options with difficult checks. Enabling DLC and time-consuming checks can also allow for The Great Climb to appear as a trial.

-Traversals: Travel from one region to another without using teleporters. Difficult checks can prohibit the use of movement options, and time-consuming checks can add a third location to travel to.

-New Save Files: Start a new save file, and complete an objective. Currently, these checks only appear if time-consuming checks are also enabled. Difficult checks extend these tasks even further.

-Speedrun: Start a new save file, then complete an objective within the time limit. These checks are incredibly difficult, and only appear if both time-consuming and difficult checks are enabled.

Categories can be enabled or disabled in the YAML settings, and DLC content can also be included or excluded from trials. (Note that if DLC content is excluded, you are still expected to use the Forest of recollections for boss battles.)

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My attempt at making a KMK implementation (or more)!

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