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Mipmap Issues. #201

@TheFerries

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@TheFerries

I've noticed that vkQuake has a much more intense mipmapping than Quakespasm, at first I thought it was the Supersampling however it wasn't that, changing it to multisampling (as Quakespasm does) shows the difference in mipmapping between the two engines.

I'm using a compiled build for windows x64. I compiled it so I could get the fix for the explosions I mentioned before.

vkquake0001
Here's in vkQuake.

spasm0001
Here's in QuakeSpasm.

Zoom in to notice the difference, that lamp looks way more blocky in vkQuake, I cant find which option can change this to make it be like in Quakespasm (plus the benefit of Supersampling) Anisotropic filtering is activated if you wonder.

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