I've noticed that vkQuake has a much more intense mipmapping than Quakespasm, at first I thought it was the Supersampling however it wasn't that, changing it to multisampling (as Quakespasm does) shows the difference in mipmapping between the two engines.
I'm using a compiled build for windows x64. I compiled it so I could get the fix for the explosions I mentioned before.

Here's in vkQuake.

Here's in QuakeSpasm.
Zoom in to notice the difference, that lamp looks way more blocky in vkQuake, I cant find which option can change this to make it be like in Quakespasm (plus the benefit of Supersampling) Anisotropic filtering is activated if you wonder.
I've noticed that vkQuake has a much more intense mipmapping than Quakespasm, at first I thought it was the Supersampling however it wasn't that, changing it to multisampling (as Quakespasm does) shows the difference in mipmapping between the two engines.
I'm using a compiled build for windows x64. I compiled it so I could get the fix for the explosions I mentioned before.
Here's in vkQuake.
Here's in QuakeSpasm.
Zoom in to notice the difference, that lamp looks way more blocky in vkQuake, I cant find which option can change this to make it be like in Quakespasm (plus the benefit of Supersampling) Anisotropic filtering is activated if you wonder.