Add battle simulator sweep mode for enemy stat factor analysis#28
Merged
Add battle simulator sweep mode for enemy stat factor analysis#28
Conversation
…ator Track hero death, level-up, and area change events by player input turn. Add ability to scale enemy HP and attack stats by configurable factors. Add sweep mode (0.8-1.2 in 0.05 steps) that reports events across 81 factor combinations, outputting sweep_results.json and sweep_summary.csv. https://claude.ai/code/session_01AZfaVGqp9oMkBk5F7d8SBL
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Summary
This PR adds a comprehensive "sweep" mode to the battle simulator that allows testing how different enemy stat multipliers affect gameplay progression. The simulator can now run parametric sweeps across HP and attack power factors to analyze balance and difficulty curves.
Key Changes
runSweep()function that tests combinations of HP and attack factors (0.8x to 1.2x in 0.05 increments) across multiple livesSimEventtype to track significant battle events (deaths, level-ups, area changes) with turn numbers and game stateapplyStatFactors()function to selectively modify enemy stats based on enemy typerunSimulation()to returnSimulationResultcontaining both final state and event historybun run src/rpg/simulator.ts sweep)getWizardLevel: Added utility function import to track level-up events during simulationImplementation Details
sweep_results.json(detailed) andsweep_summary.csv(summary statistics) for analysisrunSimulations()behavior is preserved and remains the default modehttps://claude.ai/code/session_01AZfaVGqp9oMkBk5F7d8SBL