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Releases: Numberoneguy/ActX
Release list
ActX v1.7.0
ActX
The source code of the project has been released, and in this changelog this will contain improved stuff and working features that weren't working in the last version.
- Boss Bar - This is only working when the players are running the same client as you are meaning normal eaglercraft clients (or others) won't see this boss bar because it's a custom channel.
- Changed .dat to .yml - This is one of the biggest one yet and it now has a different build structure when you download the .yml file and look at the structure now.
- Saved passwords now use salt + SHA-256 - This means that the saved passwords are now more protective thanks to Salt + SHA-256 instead of Base64 encoding (yes the old versions used base64 encoding for stored passwords)
- Added new options for /scoreboard - Here are the two options that have been added into
/scoreboard
/scoreboard objectives save <objective_name> [saved name]
/scoreboard objectives load <saved_objective>
- Improved some of the GUIs to match ACT's layout.
- Removed some of the strings inside Customize player Tab - One thing if you press
ENTERin one of the text fields. It will enter a new line automatically. - Added a new option which is called "Wipe actx_misc.yml?" inside "Options for actx_misc.yml"
- Fixed some lang keys since they didn't make sense in some GUIs
ActX v1.6.2
ActX v1.6.2 Release Notes
-
Placeholder Support
- Added additional placeholders for client configuration and customization.
- View the full list of available placeholders in placeholders.md.
%relay%and%code%finally work which means it will display the relay and the code when you start hosting the shared world. :]
-
Language File Updates (
*.lang)- Resolved broken translations for Traditional/Simplified Chinese (
zh_TW/zh_CN). - Fixed outdated formatting and doubled symbols in French (
fr_FR.lang).
- Resolved broken translations for Traditional/Simplified Chinese (
-
Modified Vanilla Commands & Gamerules
- Added new custom gamerules to give you more control over world behavior.
- Created default_commands_that_have_been_modified.md, showing all vanilla commands modified with new options with the full breakdown of existing and new gamerules in this patch.
no this does not mean no new custom commands just modified vanilla commands as it says it in the title
ActX v1.6.1
ActX v1.6.1
Tip
If you just want % as a character in your tab then type %/% to preview it as %
or just type % easily and I recommend it bro.
-
Fixed the
chatMessageLimitgame rule which means it's now set to0and the
message limit behiavor is now working as usual but still bugged. -
Also fixed the tab bug when you first enter the client normally and you see
%sisplay_name%or%sood%
now that problem is fixed by just adding the escape for example%/display_name%will now turn into%display_name%instead of%sisplay_name%
patch v1
ActX v1.6.0
ActX v1.6.0
New Features
-
Scoreboard placeholder support — scoreboard entries now support the same placeholders used in the tab list. Example:
/scoreboard players set "&8&oWelcome, &a%display_name%&8&o!" <objective_name> <amount>Reuse any placeholder from the tab system, or check
extras/placeholders.mdfor the full list of the placeholders for tab, and scoreboard. -
New Video Settings option: Render Colors (experimental) — double-click the option to disable color/format rendering.
-
Changed the lang keys (for zh_CN.lang only) — since people said that the translation was wrong anyways.
-
Added new placeholders for the tab — check placeholders.md and check the garbled section.
Note
If you see a player in spectator this means that
they are in a end entering their password before playing the world
this is just a note if you see players in spectator in the tab list.
to disable this just do /gamerule doAuth false so they wont be in spectator
and play the world like vanilla as normal.
Coming later
- The client-side
/actcommand will switch to a page output (similar to vanilla/help) instead of printing everything at once. - Improving client-side GUIs since they look kinda butt
- Improved boss bar layout.
The boss bar still doesn't work for server-side, but its client-side for this version right now
(Preview of the scoreboard with placeholders)
Javascript and HD-Sounds will be available when I have the time to compile them and
edit this release to include the files.
ActX v1.6.0-beta
ActX changelogs....................
- Added new placeholders check out https://github.com/Numberoneguy/ActX/blame/main/extras/placeholders.md!
- Fixed some GUIs and Item Editor no longer preview the blocks with thier baked shadows
- Adding a boss bar now but don't mind the layout since I'm trying to move them to the good spot but
might move the buttons like Customize Player Tab - ACT settings now have colors representing their function but I'm not gonna list them (the meanings)
%uptime%now use hours, minutes, seconds instead of00:00:00.- PRESS G TO STEAL FROM CHEST OR PRESS M TO STORE TO CHEST (all items)
- I'm not verity
that's it basically.
ActX v1.5.0-beta
Things I'm adding into this client
- S2C Resource Pack Packet (S47): Developing this unused server-to-client packet newer version mechanics.
but everything didn't seem to work out but the button you see inShare To Lanand enable it (the button isn't greyed out until you use a custom resource pack), it won't do anything for the players who join your world. - New buttons in ACT Settings Three new buttons have been added into the ACT Settings and these three are named as
Options for actx_misc.dat,Customize Player Tab., andAnimations stuff. - Improved the connection of LAN (small small difference)
- Improved the authentication system since the release of v1.4.0 had big problems I had to fix and everything sounds good when I patched it but contact me when you find a bug.
- lang keys are a bit messed up when I tried out Gemini CLI and now I have to fix everything Gemini modified since code-server didn't monitor all files in time probably
- Added placeholders for
Customize Player Tab.
- %player% player's username
- %tps% displays your tps to other players
- %ping% displays player's ping.
- %host% server host
- %animation:???% used for adding animations in your tab.
- %uptime% how long the integrated world has been up.
- %weather% what weather it's in
- %diffuculty% the diffuculty of the world.
- %gamemode% the player's gamemode
- %online% player online
- %max_players% the maximum the integrated world and hold.
- %online_ratio% combines online and max_players into one single merged player counter like this 9/100 (%online%/%max_players%)
13.%slots_left% same thing as max_players but changes it's slot when a player joins or leaves
stuff I forgot to add again.
- %food%
- %xp%
- %hp%
Note
If you're confused by adding a "New line" inside Animations stuff
You just type in \n to make it act like a new frame or line.
This goes the same for Customize Player Tab., also once you save your animations and don't know how to use the animations you literally saved.
Head over to Customize Player Tab. and change your whatever you want it to replace/add do %animation:[the name of the animation]%
pretty easy to understand this whole thing.
Tip
use /act help for more commands and I haven't been mentioning it in the last three versions of the client
since I was doing homework and focused rather than writing the markdown for the new release and was tired at the time.
ActX v1.4.0
ActX v1.4.0 What's new in this update.
Also if you use /ban, /op, /customchatregex, /custommessage*, etc these will now be saved in your local storage as a .dat and passwords are saved as base64 encoded but will have more security improvements aswell.
Fixed some well-known bugs left in MC 1.8.8
Added more Chinese support.
Added a authentication system requested by steve666_pcl in BiliBili.
Added new commands which has a bunch of variants is
/register, /reg,/login,/l (short for login),/authtitle,/unregister, and /boom possibly more I haven't mentioned in this Markdown.
Changed enableWorldEdit game-rule to WorldEdit.
The command /authtitle
/authtitle does the same thing as /title but the title first pops up when you return to that person's world in a registered (if the host is using this client then yeah that will pop) theres three options which is reset, subtitle and then title. reset basically resets all your subtitle and title to normal as what the client already has built-in
Caution
BAD BAD BUG: If you use this client you will get a crash whenever you try to enter a multiplayer's world or try to enter your singleplayer's world
- A fix to avoid the crash: Go-to your video settings and turn off
Dynamic LightsI have messed up something inGameSettings.javawhich caused the client to crash everytime when the world loads. - If not played this client: You're good to go since i've fixed it in this finished build, this finished build won't contain any errors now since it was the FOV and Gamma which caused it to crash when I tweaked it not knowing what it did anyways.
⚠️ Note on older versions.
Since this is my 4th making a release tag in GitHub I forgot to add more notice on the old releases and it's gonna be a short one since I don't remember that much.
- [ActX v1.1.0] Added a new NBT Tag to beacons which is
IgnoreBlocksthis is a byte tag and what it does when the beacon is powered and you apply it with/blockdatayou will get a beacon going through blocks. added more stuff into the Item Modifier Screen. - [ActX v1.2.0] New commands introduced in this version plus fixed some crashes from Item Modifier and Enchantment problems
- [ActX v1.3.0] New commands introduced in this version which is just
/mutefor operators only and then/ignorefor everyone to use (can this command on the host too if the visitors just does/ignoreon the host basically or I already mentioned it blah blah)
ActX v1.4.0-alpha
ALPHA VERSIONN!!!!
Added /ban-ip and to unban the ip use /pardon-ip right now this just behaves like /ban
Added /mute this mutes players preventing them from sending a message to the chat.
Added /ignore this does the exact same as /mute but it only affects the sender for example
sender uses /ignore and sender wont see that person's message.
ActX v1.3.1
fixed some bugs and chat formatting problemsuwheduhiwued
