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simple_vehicle_wheels.jbeam

O1LER edited this page Nov 8, 2023 · 2 revisions

Contains the wheels

Maybe the most annoying part, finding the correct mesh name for the rims, tires and hubcaps.

Inside the common vehicle in the beamNG files, you can find folders with wheels, tires and hubcaps

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So far i ended up opening the .pc file of the standard config i used as a guideline, to figure out the actual internal names of these parts

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Then its a question of opening tire jbeams, and searching for that internal name. Once found, copy the mesh name

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Notice that the scale of the mesh might need adjusting, reference the jbeam where you just found the mesh name and copy over the scaling

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Same steps for wheels and hubcaps. So far i only needed to adjust the scaling of tires, nothing else.

Should the wheel/hubcap need position adjusting

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Adjust their baseTranslation image

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Adjust the hubRadius and hubWidth (maybe also wheelOffset) of the node/beam wheel in the pressureWheel section

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So that it fits the used tire

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You should now have something that resembles the original car, but with less nodes/beams

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Feel free to polish the work by adding a steering wheel or different bumpers/wheels. For me this is usable and good enough as a first version. Additional parts can always be added later

Upload the four files to this github repo (in the branch of the car you worked on) and pick the next :-P

Thanks and greetings, O1LER

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