Release 2.6.0 #263
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MelchiorDahrk
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OAAB_Data Release 2.6.0
By popular demand, I'm pushing an OAAB_Data update just in time for Modathon! This is a smaller update. My main contributions were the bugfixes. The real star of this update is Vidi_Aquam with 8 different significant contributions.
[ Nexus Download ] --- [ OAAB Discord ]
Changelog
Additions
Fixes
comGravePit.nifstencil mask blocking raycastshla_fireplace_01.nifmv_cave_arch_01.nifAdditions
OAAB Odai Plateau
I try to go through mod releases for OAAB_Data updates to make the latest resources available in the repo. I haven't gone through very many recent mods yet, but EnclaveKiller graciously encouraged me to loot OAAB Odai Plateau. So there are few new display-focused assets in this update. One being a rich Dunmer weapon rack by DimNussens and the other being a display rope kit by EnclaveKiller.

Vidi's furniture
I'll split Vidi's contributions into a few different headers. Vidi made some super useful circular Dunmer rugs which will add welcome variety for interior decorators. In addition, there is a pair of prayer stools in a common rich and Dunmer rich style.


Vidi's Telvanni stuff
There are a couple major Telvanni additions in this update. The first is an incredibly well-featured path kit for making your own docks and bridges. It's got curves, loops, ramps, everything you might want. Word to the wise: I'd recommend merging these into bespoke prefabs in Blender for your projects if performance might be an issue.

The second big addition is a large room set. This is a game changer which will allow modders to really open up Telvanni interiors.


It didn't make it into this update, but Vidi also made an exterior wall set which is currently undergoing some fixes. It will hopefully make it into the next release!
Vidi's Redoran stuff
Not as extensive as the Telvanni additions, but Vidi's new Redoran stuff is still very useful. They include new hut basement pieces with more options to connect adjoining rooms, a jail door, and a platform kit based on the vanilla platform (complete with stairs which can snap to the new platforms).

Misc interior set additions
Two other interior tile set additions include yet another piece from Vidi: a tall version of the Daedric stairs and a niche, but useful addition to the dwemer set from Lucevar: a 4-way corridor piece with 2 columns.

Bitter Coast rocks
A small, but useful addition: Lord Zircon retextured a few vanilla rock clusters using BC textures.

Summon magic VFX
This is something I have been meaning to add to OAAB_Data for a while. I finally got around to making a working version of the summon VFX which can be used in scripted scenes. I made it for The Garden of Dreams. I may take a few other assets from that mod in a future release but this is the only one which made the cut for 2.6.0. Note that the purple VFX is from the custom creature; the summon VFX matches vanilla.

Iron keys
Last, but not least, DimNussens shared a few new iron keys a while ago and I am finally getting around to adding them to OAAB_Data. We don't have a lot of custom keys yet, but I'd like to see that changed in the future. This is a good start!

Fixes
MOP fixes
As usual, I won't spend a lot of time on detailing bugfixes, but this one is particularly noteworthy. Hemaris came up with a clever script which compared all the meshes in OAAB_Data against vanilla meshes to determine which ones were likely to be retextures. This was done with the purpose of being able to identify meshes which should be checked for bugs which have already been fixed in MOP for their vanilla counterparts.
I went through the list and identified over 70 meshes which were lacking fixes from MOP. I went through and fixed every single one of them. So this was a big bugfix pass which should get OAAB_Data on par with installs using MOP.
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