Conversation
- Use a class to keep track of state. - Use the Unity Application data dir property instead of current directory + "Assets" - Handle looking in x86 vs x86_64 - does not fully fix the 64-bit support but it's one step.
Member
|
It works, in the editor and the build! |
Member
Author
|
Oh rats, so that means either we can't use the data dir property, or we have to adjust where we're calling the fixer from. |
Member
|
Moving DLLSearchPathFixer.fix(); from the static constructor to the Awake() function makes the error go away and everything still works. |
Removed constructor.
…xecutable to the project root.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
@DuFF14 can you test this with Unity Pro and make sure it works, both in the editor and the compiled build player? It should solve the issue of looking in the wrong place in compiled builds.