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v0.7.5 — aim-based 3D interaction; softlock fixes

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@ObjectInSpace ObjectInSpace released this 03 Jun 20:24
· 21 commits to master since this release

Highlights

3D interaction reworked to an aiming aid (fixes softlocks). The mod no longer invokes interactions itself. PageUp/PageDown select an interactable and turn the player to face it; you then press the game's own Space to interact, or WASD to walk away. Because the game runs its own engage/leave, the previous softlocks (entering an interaction the game's own leave couldn't unwind) are resolved.

The mod no longer uses the arrow keys — the game owns them everywhere. Dedicated keys:

  • PageUp / PageDown — select (3D objects, 2D room photos, fridge); in 3D, also aim the player
  • Space — the game's own Interact (engage the aimed object)
  • Backspace — use the highlighted fridge drink (fridge only)
  • Home / End — radio band; held PageUp/PageDown — radio tuning

Softlock fixes

  • Aiming is gated on the game's own world-roam signal, so rapidly cycling objects that open a close-up (e.g. blinds) can no longer stack interactions.
  • A room photo with zero selectable objects now correctly reads as a photo (was leaking to the 3D handler).

Notes

  • PageUp/PageDown announce "name, N of M"; the game's own interaction prompt follows.
  • Drop NoImNotAHumanAccess.dll into the game's Mods folder (MelonLoader).

Co-Authored-By: Claude Opus 4.8