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v0.8.1 — pause-menu keyboard navigation

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@ObjectInSpace ObjectInSpace released this 09 Jun 02:30
· 1 commit to master since this release

Fixes keyboard navigation in the in-game pause menu and tidies up the focus handling behind it.

What's new

  • Pause-menu arrows + Enter now work. Previously the pause menu announced one button on open, then arrows and Enter did nothing. The menu's selection was being cleared every frame; the mod now keeps a button focused so you can arrow through Continue / Settings / Main Menu / Exit and press Enter.
  • Cat petting only offered when the cat is actually there. The cat roams by room and time of day; "pet the cat" used to appear (and silently do nothing) even when it wasn't present. It's now listed only when petting it will do something.
  • Fewer stuck interactions. A safety net clears a lingering interaction target when you return to free-roam (the phone/radio "stacking" that could follow an alt-tab or a fast close-up).

Under the hood

  • Unified all uGUI keyboard-focus handling into a single authority, so menus self-heal when the game clears the selection.

Install

Drop NoImNotAHumanAccess.dll into the game's Mods/ folder (requires MelonLoader).

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