Corpse readout (F10)
Press F10 to hear the corpses in the current scene — each dead character is named, with whether it was a human or a visitor. In a 2D room photo F10 now reads only corpse info (the 3D interactable bearings are skipped); in the 3D world it reads interactables plus any corpses.
Dialogue value substitution
Dialogue lines that splice in runtime values — the player's generated phone number, the "kick out X" conflict name — were being read with a literal {0} placeholder. They now read the real value.
Under the hood
- Added a build step that deploys the mod into the game's
Modsfolder, so a build actually ships.
Co-authored with Claude Opus 4.8.