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v0.8.2 — corpse readout; dialogue value substitution

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@ObjectInSpace ObjectInSpace released this 09 Jun 21:15

Corpse readout (F10)

Press F10 to hear the corpses in the current scene — each dead character is named, with whether it was a human or a visitor. In a 2D room photo F10 now reads only corpse info (the 3D interactable bearings are skipped); in the 3D world it reads interactables plus any corpses.

Dialogue value substitution

Dialogue lines that splice in runtime values — the player's generated phone number, the "kick out X" conflict name — were being read with a literal {0} placeholder. They now read the real value.

Under the hood

  • Added a build step that deploys the mod into the game's Mods folder, so a build actually ships.

Co-authored with Claude Opus 4.8.