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Description
Detailed description of issue
Slow motion replicates perfectly server to client but lags 5-10 seconds behind when client to server causing movement glitches.
Steps To Reproduce:
- Play ALS_DemoLevel with 2 players (dedicated server disabled)
- Start SloMo on the client instance
- Walk sideways (facing the server player instance camera)
Expected Results:
Matched SloMo on both instances for the client player instance, with the server player instance able to move effectivly.
Actual Results:
Delayed slomo on the server instance causing the client player instance to jump back to the original position after 5-10 secs of movement, also delay when slomo is turned off.
Suggested Solution
Slow motion is a feature that should be disabled in multiplayer games as time distortion features are not viable (unless all players are to experience the distortion). Need to detect the number of players on load (or the number of players alive in the level) and enable accordingly.