Fix explorer globe play markers using COBE native colors#168
Merged
raymondjacobson merged 8 commits intomainfrom Mar 31, 2026
Merged
Fix explorer globe play markers using COBE native colors#168raymondjacobson merged 8 commits intomainfrom
raymondjacobson merged 8 commits intomainfrom
Conversation
…nvas Drop the 2D overlay canvas and custom projection entirely. COBE 2.0 supports per-marker colors via marker.color, so play markers now render through COBE's own WebGL pipeline — guaranteed correct positioning. Purple (#c084fc) fading to white with playglobe-style scale animation. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Log at Info level when cache goroutines start and when refreshes succeed, to diagnose why validator locations cache produces no output. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The console was using zap.NewNop() which discards ALL log output, making it impossible to diagnose cache issues. All cache loggers are derived from the console logger, so they were also silent. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The explorer was dropping most plays because it required exact city+state+country matches in the location DB. Now falls back to country-level coordinates (with jitter) when city lookup fails, matching the playglobe's approach of showing every play. Also increased PLAY_DECAY_MS from 1s to 8s to match the playglobe. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The /version endpoint now checks for OPENAUDIO_LATITUDE and OPENAUDIO_LONGITUDE env vars before falling back to ipinfo.io. Each devnet node gets a distinct simulated city: node1: New York, node2: London, node3: Tokyo, node4: Sydney Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
0dd638f to
afa9fcf
Compare
…ations The console caches (dashboard + validator locations) were only started in Run() which is never called from main.go — only Initialize() is. Moved cache startup goroutines into Initialize() with ETL DB readiness polling. Also: faster proposal lasers (800ms), smaller play dots, instant pop-in with fade-out, and 4s decay. Added error logging for /version fetches. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Summary
colorproperty to render purple play dots directly through WebGL — guaranteed correct positioningplay.lat && play.lngcheck that dropped plays at lat=0/lng=0min-h-[500px]+items-stretchto match Transaction Analytics height/keyboard shortcut to focus search inputTest plan
/to focus search bar🤖 Generated with Claude Code