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Tutorial Creating Custom Robes

Benjamin Auquite edited this page Apr 15, 2026 · 7 revisions

Tutorial: Creating custom robes

This tutorial covers creating a new, custom-textured robe and adding it to the game. The steps use KotOR 1 but are very similar for TSL.

Step 1: Extract Resources

Extract the necessary files into a folder for editing.

  1. Get the player model textures (male and female). Use the existing red robes: pmbi03 and pfbi03. In the Textures tab, tick Decompile and Extract TXI options. Find them under the "tpa" texture packs in the dropdown.
  2. Get the icon: ia_jedirobe_003 from the "gui" option in the texture pack dropdown.

You should have 6 files. Rename the numbers from 03/003 to 05/005 (we are making a fifth robe variant).

Extract textures

Step 2: Edit the textures

Edit the images in an editor that supports transparency (e.g. Paint.NET on Windows; avoid MS Paint). For this example the robes are retextured to a greenish colour.

Edit textures

Step 3: Create the item file

Under Core -> Items, open g_a_jedirobe01.

Open item Item editor

Change:

  • Tag and ResRef to something unique (e.g. greenrobes).
  • Texture Variation to 5 (matching the renamed texture files).
  • Name and Description if desired: click the ellipsis (...) next to the text field -> None -> enter your text.

Set fields Name/description

Save the file with the same name as the ResRef (e.g. greenrobes). You should have 7 files.

Save

Step 4: Install and test

Copy all files into your game's override folder. In-game, use the cheat giveitem greenrobes and equip from inventory.

Override In-game

See also

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