2026.29.0 #260
jlanz
announced in
Announcements
2026.29.0
#260
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Notes
This marks the first release using our new versioning scheme. The version number is now in the format of
YYYY.WW.PATCH, whereYYYYis the the year,WWis the two-digit calendar week, andPATCHis the patch number for that week. For example,
2026.29.0indicates the first release in the 29th week of 2026.This release also contains our work-in-progress support for rendering MaterialX shader graphs in MoonRay. This initial work includes significant infrastructure changes to support the various shader input/output types required by MaterialX, as well as a large set of Map shaders (BSDF/EDF/VDF/SurfaceShader not included). MaterialX BSDF support is currently in progress. To build the MaterialX shaders you must add
-DBUILD_MATERIALX_SHADERS=ONto the cmake build command.Features
--print_bsdfdebugging feature to include each lobe's labelBug Fixes
Other
This discussion was created from the release 2026.29.0.
All reactions