Hi, I couldn't wrap my head around about the order of eta arguments being passed to computeNormalizedRefractionHalfVector in BsdfTransmissionCookTorrance.cc
// Compute microfacet / half vector, pointing towards the surface side
// with the lowest ior
Vec3f m;
if (!computeNormalizedRefractionHalfVector(mEtaI,
slice.getWo(),
etaT,
wi,
m)) {
return sBlack;
}
but the method is expecting the order etaT, wo, etaI, wi, m as shown below as well as in the paper:
// H is always pointing towards medium with lowest IOR, but only if wo and wi
// are pointing on opposite side of the surface (wrt. N).
finline bool
computeNormalizedRefractionHalfVector(const float iorWo, const scene_rdl2::math::Vec3f &wo,
const float iorWi, const scene_rdl2::math::Vec3f &wi, scene_rdl2::math::Vec3f &H)
{
static const float halfVectorLengthMinSqr = 0.001f * 0.001f;
H = -(iorWo * wo + iorWi * wi);
float lengthHSqr = lengthSqr(H);
if (lengthHSqr > halfVectorLengthMinSqr) {
H *= scene_rdl2::math::rsqrt(lengthHSqr);
return true;
} else {
return false;
}
}
Thanks,
Hi, I couldn't wrap my head around about the order of eta arguments being passed to
computeNormalizedRefractionHalfVectorin BsdfTransmissionCookTorrance.ccbut the method is expecting the order
etaT, wo, etaI, wi, mas shown below as well as in the paper:Thanks,