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An optimized rendering engine based on moonray/moonshine is needed in lime. #235

@B4uti4github

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@B4uti4github

Context: I was watching some YouTube videos about optimizing things like games or operating systems the other day, and the idea struck me: why not optimize Moonray to the max so it runs on any PC with minimal demands? So I ran some tests to see if any Moonray shaders would run on my 2009 Nvidia G210 graphics card, and surprisingly, it runs at a nearly stable 30fps in real time. Here's proof.

Image

(Note: My display framerate is 60hz)

So why don't we make a renderer like Eevee, almost in real time but using Moonshine's shaders, for everyone and open source made with rlgl?

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