I have made a small scene involving an emissive screen (DwaEmissiveMaterial) behind a glass pane (DwaRefractiveMaterial). When rendering, the screen itself is visible to the camera, but other objects are not illuminated by it at all (when the light in the scene is removed, the whole rendered image is black except the screen). I have tried assigning the DwaEmissiveMaterial as both surface and volume shaders. Also, if the glass pane is removed, the screen disappears entirely, as if the screen is only visible when looked from the camera, through the glass pane. I'm not sure if I'm missing some things to be configured.

The same scene rendered in Blender, for comparison:

The scene's data: MoonRay scene.zip
Platforms used:
- CentOS in Docker in Windows subsystem for Linux.
- CentOS standalone.
Both MoonRay instances are built according to the instructions in the documentation site.
I have made a small scene involving an emissive screen (
DwaEmissiveMaterial) behind a glass pane (DwaRefractiveMaterial). When rendering, the screen itself is visible to the camera, but other objects are not illuminated by it at all (when the light in the scene is removed, the whole rendered image is black except the screen). I have tried assigning theDwaEmissiveMaterialas both surface and volume shaders. Also, if the glass pane is removed, the screen disappears entirely, as if the screen is only visible when looked from the camera, through the glass pane. I'm not sure if I'm missing some things to be configured.The same scene rendered in Blender, for comparison:
The scene's data: MoonRay scene.zip
Platforms used:
Both MoonRay instances are built according to the instructions in the documentation site.