Large scenery is made out of multiple sprites, one for each camera facing tile (2x2 has 3, 3x3 has 5, etc). To more efficiently cut large scenery sprites the renderer should have the option to do this automatically by masking out different parts of the object.
Large scenery is made out of multiple sprites, one for each camera facing tile (2x2 has 3, 3x3 has 5, etc). To more efficiently cut large scenery sprites the renderer should have the option to do this automatically by masking out different parts of the object.