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Extract bootfiles from game #6

@paoloambrosio

Description

@paoloambrosio

If any mod has config to be applied and no __bootfiles* "mod" has been installed

  • Create an extraction directory in the temp path and there...
    • Unpack Pakfiles\BOOTFLOW.bff and Pakfiles\PHYSICSPERSISTENT.bff
    • Create a Pakfiles\BOOTFLOW.bff archive with no files
    • Create an empty Pakfiles\PHYSICSPERSISTENT.bff-remove file
    • Remove vehicles\_data\effects\backfire\*.bmt
  • Install the virtual mod just created as __bootfiles_generated

Still relevant for tracks after AMS2 1.5, but not for cars (see development update):

There is a lot more to be said about V1.5 beyond physics - among other highlights, we are pushing for a solution to lift the need to use Bootfiles for mod installation and possibly lifting some other hurdles based on feedback being received on this topic to better support the great modding projects already being delivered for AMS2

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