Skip to content

restore full TAA accumulation #353

@MichaelFisher1997

Description

@MichaelFisher1997

Problem

TAA is currently in pass-through mode and only samples the current HDR buffer. That keeps the world visible, but temporal anti-aliasing is effectively disabled.

Why

We temporarily bypassed TAA while debugging the render pipeline and left a TODO in assets/shaders/vulkan/taa.frag.

Follow-up

  • Revalidate the TAA output path against the post-process chain
  • Restore temporal accumulation in assets/shaders/vulkan/taa.frag
  • Confirm history textures and present/layout transitions remain correct across resize and Wayland fullscreen changes
  • Remove the passthrough TODO once restored

Metadata

Metadata

Assignees

No one assigned

    Labels

    bugSomething isn't working

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions