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Worldgen Phase 0: add terrain modifier tests #649

@MichaelFisher1997

Description

@MichaelFisher1997

Parent: #646

Phase

Phase 0: Baseline and safety

Goal

Add tests for terrain modifier semantics before wiring modifiers into the live terrain pipeline.

Tasks

  • Define expected behavior for height_amplitude.
  • Define expected behavior for smoothing.
  • Define expected behavior for clamp_to_sea_level.
  • Define expected behavior for height_offset.
  • Include edge cases near sea level and high elevation.

Acceptance Criteria

  • Tests document modifier semantics clearly.
  • Tests are deterministic and do not require chunk rendering.
  • Existing tests still pass with nix develop --command zig build test.

Parallelization

Can be done in parallel with Phase 0 baseline/reporting work.

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