Parent: #646
Phase
Phase 1: Terrain modifier integration
Goal
Make desert, savanna, plateau, and badlands terrain more structurally distinct.
Tasks
- Tune
desert, savanna, savanna_plateau, windswept_savanna, badlands, wooded_badlands, and eroded_badlands modifiers.
- Bias plateaus/badlands toward stronger relief without overwhelming all hot/dry terrain.
- Preserve reasonable traversal in common desert/savanna areas.
- Add baseline comparisons for hot/dry biome height and ruggedness.
Acceptance Criteria
- Badlands and plateaus have a stronger terrain identity than desert/plains.
- Common hot/dry areas remain playable and not uniformly mountainous.
- Tests/baselines capture intended distribution changes.
Dependencies
- Requires terrain modifier integration.
Parallelization
Can run in parallel with wetland and mountain tuning after integration.
Parent: #646
Phase
Phase 1: Terrain modifier integration
Goal
Make desert, savanna, plateau, and badlands terrain more structurally distinct.
Tasks
desert,savanna,savanna_plateau,windswept_savanna,badlands,wooded_badlands, anderoded_badlandsmodifiers.Acceptance Criteria
Dependencies
Parallelization
Can run in parallel with wetland and mountain tuning after integration.